Showing posts with label Brief. Show all posts
Showing posts with label Brief. Show all posts

Saturday, May 26, 2012

A Brief History Of Computer Games

In the 1980s, most serious gamers could be found at the local arcade putting coins into arcade games such as Outrun, Street Fighter and R-Type. At the same time, the first home computer games began to appear, first the Sinclair ZX-81 and later the Sinclair Spectrum and Commodore C64.

These computers loaded games from cassette tape but were cheap to buy, and many families could afford to have a games machine in the home for the first time. Games were controlled either via the computer keyboard, or by joysticks with one "fire" button which could be plugged in peripherally to the computer.

The 1990s saw many home users move on to 16-bit home computers such as the Commodore Amiga and Atari ST. Priced slightly higher than the older 8-bit machines, yet still affordable for most families, the Amiga and ST had more memory than their predecessors and loaded games from 3.5 inch floppy disk drives. This meant that users could enjoy much faster loading times for their games, as well as significantly faster games with better graphics and sound.

At around the same time, the first home games consoles began to appear, with the Sega Master System and Nintendo 64 being the most popular. These were then superseded by 16-bit consoles, the Sega Megadrive and Super Nintendo or SNES. The console games were stored on cartridge meaning they loaded almost instantly, however the games themselves were more expensive than comparable games for the Amiga and ST.

In the late 1990s, the 16-bit home computers began to die out as more and more people were able to own a home PC, which they could also use for games. At the same time, consoles also took another step forward with the first Sony PlayStations being released, offering enhanced graphics and levels of game play that had never been seen previously.

As PC ownership became more widespread, the console manufacturers faced an ongoing challenge to make their machines popular. They have responded by producing ever more advanced consoles. The Nintendo Wii is one example, which introduced a new concept of wireless controllers which respond to human movement.

At the same time, the internet began to play a major part in everyday life and gaming has embraced this as you might expect. Now, players with consoles or PCs can join in distributed multi-player games with either their own friends, or with perfect strangers located anywhere across the world. It is no longer necessary to even own a physical copy of the game being played, as was the case in the old days. Games can now be played entirely online, in some cases free of charge.

Gaming has certainly come a long way since the days of the ZX Spectrum, and one can only begin to speculate what changes will have occurred in another 30 years!

Fans of computer games and online gaming can visit Bo's website, where it is possible to play fun online games through your web browser, free of charge. See if you can beat his high scores!


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Tuesday, May 22, 2012

Playstation Move - A Brief History

Originally known by several names, the Playstation Move was originally unveiled in June of 2009. There was a huge debate within Sony Entertainment as to what to call the motionless controller. The press had continued to incorrectly refer to it as the Magic Wand or the Wand. Sony eventually called it "The Motion Controller" and on September 2009 the name, "Move" was coined and used as the proper term for the controller.

The controller was in the works by Sony Entertainment as early as 2001. Early prototype versions of the Move were in circulation such as the Eye Toy but these motionless controllers failed to capture people's attentions. By 2008 Sony had finished work on the Move and was ready to launch it to the public.

With the public and media giving the PS3 Move rave reviews, the Move was being applied to all Sony Playstation wireless games. The first game to utilize this was Dual Shock 3, which enabled a player to use the analog stick of the Move for the use of the sword in game. Rumors also at the time speculated that Sony had developed the Move in retaliation against Nintendo Wii's wireless Nunchuck remote, but Sony denied any of those allegations.

The Move was finally released in January of 2010, being just a bit too late for the Christmas rush but right in time for all those viable game players to spend their Christmas money on this new remote. The logo probably has to be the most innovative thing with the Playstation Move, a blue squiggly shape which is supposed to be a representation of the light trail left by the Move as you move it about with the lighted sensor sphere within.

The Move was an automatic success which also incorporated a large selection of third party video game support, something very rare for new out-of-the-box designs such as the Move. Even today the Move sells almost a hundred thousand units.

One in three PS3 games is designed specifically to be used with the Playstation Move in mind. There are a good variety of PS3 Move Games available that are not too shabby as most of the games are quite entertaining and fun. Unlike controller specific games of the past for older game consoles, PS3 Move games don't leave you wanting more. It is no wonder the Playstation Move is so popular, and has made the PS3 into much more than it was on release. Whether or not the PS3 Move was designed in retaliation to the Wii, it certainly was a brilliant move (no pun intended).


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