Showing posts with label Gathering. Show all posts
Showing posts with label Gathering. Show all posts

Thursday, May 24, 2012

Twelve Million Magic: The Gathering Players Can't Be Wrong

Collectible card games may have had their earliest beginnings with the baseball trading cards that were first mass-produced in 1904, but the modern iteration of the collectible card game (CCG) began with Magic: The Gathering in 1993. The University of Pennsylvania doctoral candidate was charged with the task of creating a portable game that could be played in the downtime of various gaming conventions. His solution combined the nomenclature of sword and sorcery fantasy games like Dungeons and Dragons with turn-by-turn card based strategy and card trading and collecting. Nearly twenty years later, Magic has created a whole industry that includes games like Pokémon and Yu-Gi-Oh.

Life Points and Planeswalkers

Magic: The Gathering has its own lingo, its own glossary. The MTG world is made up of powerful wizards, or Planeswalkers, who come together to do battle with each other. These Planeswalkers use magic cards to summon beasts and powers to defeat their foes. Each player begins play with 20 life points, and players compete until they lose their lives. They can be defeated in several ways: card attacks can drain the life points of the various players until one lone survivor still stands; special cards can instantly remove players from the game; a player has no more cards; a player has acquired ten or more "poison counters". Play can become spirited and heated - as in any game or sport, MTG draws on and enhances the competitive impulses.

"Cardboard Crack"

From tournaments to basements the game has witnessed players with that almost compulsive need to trade, to collect, to win. You get the image of a darkened room full of youths, cards clutched in shaking hands, wild-eyed and strung out. A popular nickname for MTG has been "cardboard crack", due to this aspect. However, careful analysis reveals that MTG is no more or no less addicting than any other game or endeavour. Is a football fan "addicted" to cheering on his favourite team? A pop music aficionado to the latest from their favourite artist? There are those who would find it hard to put down any number of activities; one person's twelve-step is another one's hobby.

The Art of Winning and Losing

Far from being the downfall of the youth of the nation, games like Magic: The Gathering can teach young players the value of good sportsmanship. Let's face it: not everyone's cut out for the rugby field. Why should the virtues imparted by team sports be relegated to only those with the constitution to play? Skills like winning with grace and losing without losing face can be taught with MTG. Strategic thinking and improved social abilities have also been attributed to CCG play. In addition, the cards in MTG as well as rules and terminology include vocabulary that children at a young age might not otherwise be exposed to. While there are some concerns that could be addressed, such as parental involvement, supervision, and guidance, the astute observer will recognize the value that MTG and games like it can display.

Steve Parker is an enthusiastic writer in the subject matter of Magic the Gathering. This is an area he holds knowledge and experience in and has chosen to write about here. Take a look at this range of Magic the Gathering today, to find a great selection.


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Monday, May 21, 2012

Make Money Buying And Selling Magic The Gathering Cards

Magic The Gathering has been around for about 20 years now. There are thousands of cards in common, uncommon, rare, ultra rare and mythic rare availabilities.

Buying these cards individually, in booster packs or complete sets is easy. Selling them for a profit is a skill that needs to be acquired to accomplish profiting from sales successfully. This article endeavours to outline how you can start.

Make sure you know your products. Understanding this market of collectible card games can be very daunting if you have never played the game before. Whilst not an exclusive choice, being a player does not give you any advantage over being a seller of these game cards.

The current market shows us the rarer and harder to obtain a card, unopened booster or set the more it will be worth. Alpha, Beta and Third Edition cards are the hardest to obtain. As the sets get younger, the lower the price will be. So current editions and expansion sets are not worth much but can still sell well if you sell rare items only. These current sets will sell better in the future. Especially when these sets stop being printed and new sets are produced.

So, the ideal situation is to obtain the oldest rare from the oldest sets you can get. If you can get unopened, completely sealed boosters or packs or complete sets the better, these will command higher prices. Booster packs will contain at least two rares and some uncommon and commons.

One can still profit from current generation cards by buying a booster pack and selling the cards individually for a profit. You can do this over and over until you hit a desired profit ceiling. Changing your strategy to something different will help appeal for further sales and have your customer base return for better purchases.

Value adding by offering free shipping, extra cards of common or uncommon but wanted cards for free or by offering specials is an ideal way you can stand out from other sellers who are your immediate competition.

As your sales increase and your sales become higher in volume and those sales become consistent, you will start to see other ways and means of obtaining strategic sales and various ways to maximise profits.

Garnering a reputation as being reasonable, fair and equitable as a seller will help in the long run as well. Good service and common sense in ethical sales will tell your customer to spread the word and increase your sales even more.



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