Showing posts with label Wizard. Show all posts
Showing posts with label Wizard. Show all posts

Wednesday, June 20, 2012

Review of Wizard 101

Wizard 101 is a fun Harry Potter style wizard game brought out by KingsIsle Entertainment. It is a 3-D MMORPG (massively multiplayer online role playing game) played in a fantasy realm made up of child wizards who must battle and evil sorcerer.

In the initial entrance into the game, the players are greeted by Merle Ambrose, the headmaster of Wizard Academy. Ambrose takes you as a new wizard by the hand and guides you (with a tutorial) through the initial game playing sequences, which includes a duel, so that players get the gist of how things go.

Players can choose, by answering a series of questions, what type of wizard they want to be, how they will look and what name they want to go by. The game offers a good variety to give the player their own look and feel for the character they wish to be in the game. This combined with a great graphics environment adds a lot to the personalization of the game.

There are seven levels of spells that a player can use in the game, which are:
âEUR¢ Fire âEUR" the fire spell tends to do damage over time without a lot of initial damage, but your potential builds up the longer a fight lasts. With a fire spell you have the unique ability to stun your enemies.

âEUR¢ Ice âEUR" Of all the wizards, ice wizards have the highest health and defense ratings. Many of the ice wizardsâEUR(TM) spells have to do with incr3easing defense and absorbing damage. If you choose to be an ice wizard, you are inevitably invaluable in a group fight situation because you can taunt the enemy and force them to target yourself so that others can take the enemy out.

âEUR¢ Storm âEUR" Storm wizards have the lowest health rating, but have the ability to remove buffs and rebuffs. They have the ability of doing the heavy damage, but this is at the expense of accuracy.

âEUR¢ Life âEUR" Life wizards can heal other wizards and even perform group healing. They are considered within the supportive branch of magic. Their offensive moves deliver low damage, but are highly accurate.

âEUR¢ Myth âEUR" These are the âEUR~summonersâEUR(TM) of the game. They possess minimal offensive abilities and most of their spells are to do with buffing and healing their minions who do the grunt work.

âEUR¢ Death âEUR" Death spells are from a complicated branch of magic that tends to deal with low damage, but have the ability to absorb health and heal the caster. Death wizards can build up chain spells to create powerful combos.

âEUR¢ Balance âEUR" Balance wizards tend to do a little of everything, as in a balance of power. They can buff other players or hold their own in battles, but they lack the ability to truly shine in any one area.

The players must complete various quests, learn new spells and explore the different realms of the gaming environment of Wizard 101. The evil sorcerer that has to be defeated in the end is Malistare Drake.

Initially the Wizard 101 game is free to play, and the initial zones will take hours of game play to complete, but eventually beyond the 6th or 7th level, players must pay a subscription fee to go further in the game. The subscription fee is only about $10 per month or you can purchase a new zone piece by piece. The premium currency in the game is called crowns and can be purchased in batches of $5 or more.

Wizard 101 has a card-based combat routine. The combat is relatively slow-paced but the concept of each wizard being able to cast a spell on each other while using the card-based system actually works well together. Players start with drawing from a randomly drawn pack of cards from their deck, which can be customized, and draw a new card each turn. There are damage spell cards, healing spell cards and buff/rebuff spell cards. The process of the card game is explained well in the tutorial.

As a game, Wizard 101 rates high on the list of game playability, even though it may be simpler than some other games. Set in a Harry Potter style environment it is well suited to younger players or those just starting out in online gaming (or those who just love magic and wizard games.) It is well worth the effort of downloading the initial free game portion to see if you wish to go further in this gameâEUR(TM)s environment.

If you are looking to find fun wizard games free online, try the new website at Play Popular Online Games

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Thursday, May 24, 2012

Diablo III Wizard Leveling Build - The Early Levels

This Diablo III Wizard Leveling Build guide is going to give you a detailed breakdown of what will likely be the best wizard leveling build in Diablo III.

In this leveling guide, the build I will outline is based on a couple assumptions regarding your goals for wizard leveling in Diablo III. We will assume that you are looking to power level your wizard as fast as possible and that you will be playing in single player mode.

With these criteria in mind, this build will focus on outputting massive amounts of AOE damage while offering a fair amount of survivability and the ability to keep your distance from enemies when needed. When using these abilities, remember that Signature wizard skills cost no arcane power whereas Offensive and Utility skills do.

Below are the 3 active skills and 1 passive skill that will be the most beneficial for easy leveling in the early stages of Diablo:

The first active wizard skill you should use is Magic Missile, a Signature skill. This ability is available at level 1 and will help you get started leveling your wizard. Magic Missile is a ranged arcane attack that does 110% weapon damage to your target.

The second active wizard skill you should grab is called Wave of Force, an Offensive skill. This ability is a multi-function spell that serves as both offense and defense. When cast, it causes 350% weapon damage to enemies in front of you. As if that weren't enough, its defensive benefits are equally as useful while leveling. Wave of Force repels incoming projectiles, knocks back your enemies and slows their movement by 50%. This will allow you to maintain a safe distances from your foes and as they slowly make their way back to attack you again you can finish them off with your multi-shot version of Magic Missile.

The 3rd active wizard skill to grab is definitely Frost Nova, a Utility skill.This ability creates an icy blast that will freeze your enemies for 3 seconds and cause 50% weapon damage at the same time. While Frost Nova is primarily a survival skill, allowing you to retreat back to a safe distance and lob in some ranged attacks, its 50% weapon damage and runestone bonus are nothing to sneeze at.

Your first passive wizard skill is called Power Hungry. This ability gives you 30 Arcane Power any time you receive healing from a health orb. The main function of Power Hungry is to help you maintain good levels of AP (Arcane Power) throughout your leveling.

I hope this brief guide to the best Wizard leveling build has given you a good idea of the most useful skills to use during the early levels of Diablo III. As you progress throughout the game, you'll undoubtedly come across certain wizard builds that you might find more enjoyable to play than others, even if they might not be the most efficient for fast power leveling.

That is ok, as one thing you should keep in mind is that no leveling is being accomplished when you are not playing the game. Therefore, the more fun you can make the leveling process, the more you will play and the faster you will level!

Best of luck to everyone during your journeys to level 60. Happy leveling!

To read more about the best Diablo III Wizard Leveling Build, browse on over to the internet's #1 Diablo III Guide!


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