Monday, May 28, 2012

Review - Dead Island

What originally turned me onto this game was one of the best trailers that I have ever seen. It depicts a reverse time scene of a man and his wife trying to save their daughter from the infected in the hallways of the hotel where you start. Even better, is that in the beginning of the game, you can find this couple, dead on the floor, holding hands. Which is nice, in that it adds a touching moment to an otherwise brutally violent and kind-of silly game. What worried me about it was the fact that it was a CGI trailer and I worried that the game wouldn't really look that good.

Not only did it meet my expectations, it surpassed all of them. Dead Island is a game that somehow manages to blend the feel of an RPG, the hack and slash of an adventure game, the loot grabbing of a dungeon crawler, and the feel of a George Romero film. All of this is wrapped in an idyllic setting that lulls you into a false sense of security before throwing hordes of infected at you. As you wander the lush beaches and beautiful jungles you must always be on the lookout for an infected lying in wait. Even amongst the turmoil of the infection and slaughter, you will find yourself pausing just to stare at the beautiful scenery.

Unfortunately for Dead Island, this beauty is both a blessing and a curse. It is plagued with laggy visuals, horrendous texture pop-ins, and numerous graphical glitches. Whenever you exit a loading screens, you will have to deal with texture pop in that can take up to a minute to take full effect. Even after this time, you'll come across alleys with stuttering floors, or zombies that rapidly switch colors. Unfortunately, this mars the otherwise beautiful game and can really break your immersion and bring you out of the gameplay.

Fortunately for Dead Island, these graphics glitches don't really impact the mechanics of gameplay in any way. They frequently look beautiful, and when they look bad, usually you can get over it. I say usually because several times in the course of my game, the textures would not pop-in at all and I would have to quit and reload in order to make them work. Other than that, all of the graphical glitches are not game breaking at all, just immersion breaking.

Primarily a melee based game, you are able to target specific limbs and cripple them either through breaking or cutting, allowing you to limit your enemies combat abilities. To cut, you use a bladed weapon, and to break, you use a blunt weapon. Every time you perform these crippling moves, you earn extra experience than you would if you had just cut its head off. The best part of this system are the animations that accompany these moves. When an arm is broken, it just hangs limply down, flopping around uselessly whenever they try and use it. Break a leg and the zombie will collapse to the ground. If you don't do this, you will find yourself overwhelmed very easily, maybe a little bit much so. The reason for this, is the fact that the enemies level with you, so no matter what, the zombie you are fighting is going to be plus or minus two levels from you, making every fight the same.

In addition to the melee combat, guns are available later on in the campaign. The guns are broken down into three categories: rifles, pistols, and shotguns. When you finally do acquire one of the guns, you will find that ammo is exceedingly rare, and really the only way to acquire any amount of it is to buy it, make it, or scavenge it off of the dead humans. The downside is, these guns are ridiculously underpowered, sometimes taking as many as five shotgun shells to the chest to kill one zombie, where a single machete blow will do the job.

Normally this combat system works fairly well, but after a while, the combat becomes slightly repetitive and stale, broken up only slightly by either a firefight with some uninfected humans, by throwing weapons, or by using your "rage" ability. This ability is unique to each of the four characters and allows you to enter a super human-esque killing spree for several seconds after you "rage" meter fills up. For example, the character I played as was a throwing specialist, so when his meter filled up, I pulled out a handful of throwing knives and went to town. Another character pulls out a pistol and guns down everything in front of her, and a third uses something reminiscent of a beserker from Borderlands, forgoing weapons and using his fists to beat down his enemies.

These powers are unlocked through a skill tree, which is basically the same as any skill tree you've ever used. There are three separate columns, with each either benefitting your combat skills, rage skills, or survival skills. Combat usually increases damage, rage increases the duration and damage of your rage, and survival increases heath, rare loot chance, and luck. These trees allow you to slightly customize the way you play, allowing you to either DPS, tank, or maybe be more of a ranged character. No matter what, it's up to you.

One of the most important things in a Diablo type game is the loot, and here it is as plentiful as I've seen in any game, save Borderlands of course. The weapons are color-coded by rarity, with white being the most common, and orange the most rare. Usually, the more rare items are received as quest rewards or found in containers that are scattered around the world. Once you have these items, you can bring them to workbenches and customize them to the way you play with various weapon modifications that range from fire, electricity, and poison. With these modifications come millions of possible ways to customize your load out, and you obtain these mods either as quest rewards or in prespecified locations in the game world. Each requires certain bits of items, from batteries to duct tape, in order to build them.

The quests really can be broken down into either fetch quests or kill quests. Hey, ________ (insert player name here), I need you to go _______ (location) and get/kill/talk to _________ (item/zombie/NPC). But even with that dynamic, I find myself falling into the one more quest mentality, spending hours playing when I had originally planned to spend only minutes. I just wish that there was a little more variety in the mission type.

Add a shoddy driving mechanic, where it is nearly impossible to steer anything at top speed, and a okay voice acting cast and you get what seems to be a terrible game on paper. But it's not. I love this game. For all of its fault, I love it. I love the repetitive quests and combat, I love the bad driving, and I love the voice acting. I dumped hours upon hours into it, and I don't regret a single second. It's a good game on the brink of being great, but graphics glitches and repetitive game play mar this game irreparably. I love it, but that doesn't disguise the fact that it is flawed.

8/10

Tom Blaich is the current staff writer at http://www.games-cave.com/. He produces all of the sites content, from great reviews, to fantastic articles, news stories, and top 10 lists. If you love video games, then feel free to check him out, he would really appreciate it.


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LIMBO Reviewed

LIMBO presents itself as 2D atmospheric puzzle game that puts you in the shoes of a protagonist child stuck in a nightmare. For this particular Video Games Source review I played through this ambient arcade platforming puzzle game via STEAM on my PC. Upon starting LIMBO you're thrusted into the game's opening act with no warning. You see a boy wake up who's whites of his eyes are only visible. What I found peculiar about my PC copy was the fact you can't do any "PC" stuff to LIMBO regarding graphical settings. You can, and I did use my Xbox 360 gamepad for the playthrough which worked like a charm. I was still surprised that this game doesn't allow you to tweak the resolution or graphics in anyway. It was ported from the console first so maybe that has something to do with it.

I initially perceived LIMBO was a nightmare. Its a beautiful nightmare of some sort that has captured a young boy. You along with the young boy are confused while being thrusted into LIMBO. You never truly learn why until the very end of the game where you meet the young girl you were searching for. LIMBO doesn't tell its story with CGI, voice acting, cutscenes or in-game cinematics. This game doesn't really have a story per say. The story is you escaping the nightmarish trap of LIMBO which is done through gameplay. For some reason I actually enjoyed the story even though it tells its story through different means. It was as if I played a story and when I finally got to the end, the story ended.

Sound design is much like the visual's effect on LIMBO's presentation. There is no loud brash music in this game. No gunfire or sirens. The sounds you hear are soft and atmospheric like bugs buzzing, frogs croaking and crickets cricking etc. Its all about atmosphere in this game. You hear wind gusts and rain along with lightning and thunderstorms. Orchestra tunes on occasion start up when something exciting happens in-game which compliments the situation nicely.

Where should I even begin about gameplay? First of all its fun and addicting. In LIMBO your goal early on is to solve simple puzzles and reach the next chapter of the game. Puzzles early on are centered around you pushing and pulling objects to get the desired effect. Like using a beartrap to injure a giant spider that is stalking you. Physics are accurate and very important along with rhythm. Using light and memorizing where and when to leap was also big for me during my playthrough. Puzzles run the gambit regarding imagination. I had to use water, electricity, gravity in the later puzzles. Many times in LIMBO you will ask yourself "why did this huge rock just crush me?", that is OK. LIMBO forces you to think and prepare. Besides, checkpoints are liberally laid out so close to puzzles dying really isn't an issue and won't make you backtrack too much. Gameplay at times has a clear adventure vibe even with the puzzle focus gameplay.

Replayability is probably the only real weakness of LIMBO, its short. Its not super short though. It does last a couple of hours. It depends on how adept you are at puzzle games I assume. After you played through LIMBO there really isn't much else to do. You could replay different chapters at anytime if you choose. There were 40 chapters in all. Some longer than others obviously.

I know I am late to this party however I must say LIMBO is a breath of fresh air regarding 2D puzzle games. This is one arcade game you must try even with its low replay value. Thanks for reading.

8.5/10


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Is Call Of Duty A Suitable First Person Shooter (FPS) For Kids?

If you haven't played Call of Duty, it's a game where you kill people/computer animations and get points and xp towards ranking up and unlocking new guns, camos and perks. You get three perks and these allow you to do cool things, like sprint faster, survive explosions, and drop a grenade on death.

So what aspects of CoD are unsuitable for young people? Well, World at War features a mode called Zombies in which you blow waves of zombies to bits and see bucket loads of blood flying everywhere. Also, they drop f-bombs quite frequently. Therefore, keep your children away from everything made by Treyarch because they do not have young people in mind when they are making their entertainment. Infinity Ward is a bit better, but I would still recommend staying away from Modern Warfare 2 because it isn't a Kids first person shooter as the final kill cam shows spurts of blood in slow-motion. Children playing first person shooters is something you see commonly nowadays and it's good to see because as long as they aren't playing for the killing aspect, Call of Duty is an amazingly awesome, fun shooter for young people, and it can in fact help educate them on the brutality of war and teach them about different types of guns.

With parenthood comes the responsibility to look after your kid, but being over protective can be just as harmful as being careless with your children. Shooting people sounds like something your little ones shouldn't be doing, but if parents take a look the website above, they will find it somewhat suitable. Call of Duty 4 is the most age appropriate one from the series and it comes with an option to turn blood and language off. You really don't want your babies seeing excess blood and guts!

When you think about it, CoD is very tame as far as first person shooters go, for Gears of War, Halo, Crysis and Battlefield are all one hundred times worse. In fact, no one in their right mind should play games like Gears of War because it will scar their minds for a long time - you actually cut people in half with chainsaws! Anyway, I think that Gears of War isn't even fun anyway, whereas Call of Duty is fun and relatively tame, making it the perfect FPS for children. Enjoy playing titles from this series before they are replaced by more gruesome games.

I help parents decide whether a game is suitable before they allow their children to play it!

First Person Shooters for Children


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Parents: Do Your Kids Love Playing Computer and Console Games? Then They Could Test Them!

As parents we usually worry that our kids spend too long playing games on their consoles and computers, but actually they are developing specific knowledge and expertise that might surprise us. I don't mean just their amazingly nimble thumbs and brains, they are also learning what works and what doesn't in gaming - the right degree of challenge, and reward, that makes the art of gamification function, that keeps players of different levels striving for the next achievement. This is at the cutting edge of behavioural science, with application in fields ranging from education to health policy.

And kids are very discerning consumers - they know exactly what they like and what they don't like, what they want to spend their time playing. Despite the recession, the UK games market alone was worth over £3bn in 2011. Understanding exactly what gamers need and want from their next releases is big business, and when the gamers are kids, understanding their unique needs and motivations is an important art. Developers work with brands and technology to design the games they hope will be talked about, enjoyed and create a buzz, but at some point in the development they have to get their prototypes directly tested, by real users who are in the target market for the end product itself - the kids who love playing games.

Taking part in games testing is invariably huge fun for those involved. The researchers are trained in the very specialist field of child related research and games testing, and tend to be very communicative and personable characters, experienced at making children and parents feel welcome and right at home quickly. Sessions could last anything from 45 minutes to two hours, and mainly involve hands-on games testing. This will be playing an unreleased game, likely to be in a genre selected to be of special interest to the child involved, and they'll be asked for comments and feedback during the session. Appropriate breaks and refreshments are provided, to the gaming children and their parental chaperones, who accompany them at all times. There will also be members of the research team present, and sometimes others from the development company may view from behind a mirror or videolink - so as not to create additional crowds and pressure that might distract or stress the young participants.

The children taking part are typically aged 6-17 years, and will need some level of gaming experience - they'll usually be recruited because they own a current generation games console or handheld, and like certain types of games, but for different projects different degrees of expertise and enthusiasm are required - indeed, often casual or inexperienced gamers are what's needed, typical average kids, who make up a wider share of the target market than the obsessive experts.

For ethical and child protection reasons, the research recruitment company involved will recruit via the parent/guardian, who's consent and input is required at all times. Sometimes there are event joint research sessions where the parents will be specifically interviewed about their child's gaming behaviour, but most often they will just be present as an observer and chaperone - and to sign for the research incentive fee of course, which is typically in the region of £50 for a one-off short session in the UK (of this £20 is normally regarded as the chaperone fee, the rest is for the young research participant!)

To find out about research opportunities in the UK for you and your family (where applicable) you need to be over 16 and enrol with Saros Research Ltd - if you have children in the target age range, they will then contact you directly as the parent, with any games testing in your area for which you may be able to apply.


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Logitech G510 Review: Your Ultimate Gaming Keyboard

Logitech has added the Logitech G510 to their G series of gaming keyboards for a more enjoyable gaming experience. This latest gaming keyboard from Logitech replaces the G15 model. When it comes to design and functionalities, the Logitech G510 is a cross between the G15 and G19 model. The G510 shape has a resemblance to that of G19 including the location of each keys, knobs and buttons.

The Logitech G510 keyboard has a standard 102 key. On the top left of the keyboard are the three buttons for selecting modes and below them are 18 programmable G-keys. The 18 G-keys can be programmed into 54 different functions per game. The keyboard also features the GamePanel LCD and backlighting which comes in different colors that make it possible for its user to distinctly see keys even in the dark. It also comes with multimedia keys, volume control and headset-ready USB audio. Looking at the overall design of the Logitech G510, you can say that this keyboard is made to provide the gamers' need for a more professional and comfortable gaming experience.

Taking a closer look at the keyboard, the Logitech G510 is constructed in plastic with black and silver finish. The part of the keyboard that houses the standard 102 keys and G-keys is separated from the M and media keys. The LCD is housed within a separate plastic casing, placed in the center top and angled in such a way that I can quickly glance without losing focus on my game. So, when I am in a middle of a game such as in MMORPGs, the health and mana bars will be displayed on the Logitech G510 keyboard's LCD. I personally love this GamePanel LCD feature because it frees up space on my screen. The only drawback I have found from the Logitech G510 keyboard is its monochrome LCD panel which lacks the tilt and swivel capability.

Looking from the side of the Logitech G510, the full-height of the keys is very noticeable. A full-height key is useful when typing to prevent pressing several keys at the same time. Pressing key requires only very minimal effort. This allows me to do micro actions and to react quickly on fast games. The actions per minute (APM) is really important to gaming success and the Logitech G510 G-keys help me increase my APM. Aside from having perfect timing and great strategy, the use of this keyboard has also helped me towards winning almost any game.

Drawing from my own experience, the Logitech G510 is the ultimate keyboard for serious gamers. Occasional players and those who are not serious about winning their games need not buy. The keyboard is quite handy because of the presence of the G keys where macros can be recorded quickly. With features that allow 5-key presses simultaneously for the macros, it will give you the winning advantage over MMORPGs gamers who are not using the G510 keyboard from Logitech. Aside from its technological innovation, gamers will surely appreciate the Logitech G510 gaming keyboard because it is durable and sturdy enough to be able to withstand and endure the constant use and abuse.

Don't think this gaming keyboard fits your style?

Take a look at this Logitech G110 if you are unsure.

That gaming keyboard is comparable to this Logitech G510 keyboard and it might be the one you like.


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2012 Is Going to Be the Best Year Ever for the Resident Evil Franchise

On March 20th 2012 Resident evil Operation Raccoon City is being released, just 1 of the 2 games scheduled for release this year. Capcom is taking a different approach in this game by changing things up a bit.

In all the resident evil games in the past except for Resident Evil Survivor, you took on the role of the S.T.A.R.S members. In this game you play the role of the Umbrella Security Service, the ones responsible for the T-Virus outbreak. Or you can take on the role of the United States Special Operations Force, which is really awesome. Depending on which side you choose, your mission will be totally different.

If you choose to take on the role of the Umbrella Team, your mission will be to destroy any evidence of Umbrella's illegal activity, along with killing any and all survivors. On the other hand the Special Operations Team has to expose the actions of the Umbrella company.

You will also be faced with some major decisions in the game such as, killing Leon S. Kennedy. One of the major characters in Resident evil 2 and Resident evil 4. The game features an amazing storyline and takes place during the events of Resident Evil 2 and Resident Evil 3 Nemesis.

Resident Evil Operation Raccoon City also has a co-op story mode where up to 4 players can join in the action. Switching over to the multi player side, there is a bunch of different modes you can chose from such as Hero mode.

In Hero mode you can play as Leon S Kennedy, Jill Valentine, Claire Redfield, Carlos Oliviera, Plus Ada Wong, HUNK, Nicholai Ginovaef and a new character Lone Wolf. There is also Nemesis Mode an Xbox 360 Exclusive that allows you to control Nemesis and use him to kill the other team.

So as you can see this game is going to be absolutely awesome. On November 20th 2012 Resident Evil 6 is scheduled to be released and this game has a completely different storyline.

The year is 2013 and U.S. President Adam Benford has decided to reveal the truth behind what took place in the 1998 Raccoon City Destruction Incident in the belief that it will curb the current resurgence in bio-terrorist activity.

Due to be by the President's side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bio-terrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest decision ever.

At the same time, Bio-terrorism Security Assessment Alliance member Chris Red field arrives in the fictional city of Lanshiangi facing the same problem that Leon is dealing with.

These games sound really good and i am looking forward to both of them not to mention the movie that is coming out this fall. If you are a true hardcore Resident Evil fan like me, i am sure you are looking forward to all 3 of these titles. I would love to hear any comments you have to share, and if your not a fan than this year would be the best time to get into this awesome series.

For the latest breaking news, reviews, or to purchase games and so much more for the resident evil franchise please go to http://buyelectronicsstore.com/. Feel free to leave me a comment i am open to hear anything you have to share. Scott Newkirk Author at EzineArticles.com


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League of Legends - Top 5 Bans in Ranked Games Under 1700 - ELO

In the last few months of playing League of Legends in both unranked draft mode and in ranked games there have been universal character bans. These champion bans are also confirmed in competitive tournament play due to their overpowered nature. Observations were all made in solo queue so bans named might not be the same for competitive/team 5v5 competition when there is actually teamwork and coordination involved. Here is the top 5 bans that I personally choose when playing in solo queue in the 1700's ELO.

In solo queue, the most universal ban is Shaco. Along with Shaco, there is also Rammus, Morgana, Kassadin, Cassiopeia, and Shen. I listed these based on level of danger each character brings. All of these champions could turn the game around during a team fight or alter the other team's style of playing when chosen. Also generally people ban characters generally because they don't want to go against them either in lane or jungle. Below are the reasons why the bans listed above are considered universal for 1700 ELO below solo queue (my currently ELO).

Shaco is one of the most annoying characters to play against in solo queue. The high mobility of Shaco, early gank ability, stealth, backdoor pushing late game, escape ability, and ambush boxes are key reasons Shaco is constantly getting banned in both high and low ELO. Shaco could have effective ganks as early as level 2 and scale effectively from early kills. The reasons above as well as other nuisances of Shaco make him the most annoying character to play against. Thus, its unanimous decision of either team to get rid of the possibility of playing against Shaco by picking him first picks insta-ban.

Other champions consistent ban reasons:

Rammus - Taunt duration from Puncturng Taunt, high damage from Defensive Ball, effective early level ganks due to the high mobility from Powerball, tanking ability, and late-game scaling round out the reasons why Rammus is a pain playing against.

Morgana - Magic shield ability, how tanky she is, two types of crowd control abilities, sustainability from her passive, and high effectiveness in team fights using her ultimate.

Kassadin - Mobility after level 6 due to Riftwalk, silence from Null Sphere, slow from Force Pulse, domination against other ability power champions in mid-lane, and high burst capabilities.

Cassiopeia - Hard to lane against due to the range on her Q (Noxius Blast), high damage output from her combination of Q and E (Twin Fang), crowd control from R (Petrifying Gaze), and slowing effect from W (Miasma). She stacks and scales effectively into late game and is a great threat in solo fights and team fights. A well-placed Petrifying Gaze could turn an entire group fight around.

The poll is open to the readers. List the top 5 bans and the reason why these characters make or break the entire flow of the game. More articles at http://www.riotlegends.com/


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Pro Flight Simulator Software - Learn the Art Of Flying From Your Own Home

You've probably heard about different versions of flight simulator software. They can be very helpful for every aspiring aircraft pilot to get some realistic flying experience from the warmth of their own home. The choice of flight simulators on the market is quite huge and it's important to understand some of their features before you decide which one to get.

Many people choose flight simulation software because it's relatively inexpensive and it gives them the opportunity to learn a lot about actual flying. It's a great way to learn basics before actually getting into the aviation academy or into some expensive flying course.

Nice characteristic of many flight simulator software packages is that they can be operated by to use joysticks, pedals and various controllers and some of them will allow you to use only keyboard. For the latest packages the graphic is also becoming very important and they've put lot of work into it. Such packages put lot of attention to detail so you will get lot of scenery details with them, including rivers, lakes, towns, roads and mountains. The experience with these modern flight simulator programs is quite realistic and they can definitely help you to sharpen your skills and teach you the fundamentals of flying.

The objective of any flight simulator software package is to teach you how to become a pilot and instruct you on basics of flying. They tend to be quite user-friendly making the whole process rather easy and straightforward. But be warned, most of the good flying simulators will require some learning time! They are designed to be more like a training devices rather than standard computer games. This is why it's helpful to get a better quality simulator that can be operated by pedals, joysticks, yokes and other types of controllers, if you are really interested in learning how to fly. Make sure to check the system requirement and if you computer model and operating system are supported!

Yokes, for example, are used to raise and drop the aircraft, making the whole experience of flying much more realistic. By using them you'll get a hint of how real pilot would feel inside the cockpit of an actual plane. So it's important to get familiar with all the options and features when it comes to choosing the flight simulator software. Lot of new packaged and released are coming out every year and all of them bring something new and different than before. For the best learning experience you will have to choose the package that best suits your needs and aspirations.

Don't be mesmerized by all the shiny graphics and animations by certain packages. Such flying simulators are made to look nice and are very playable and fun but the experience of flying is rather poor. These games are made for wider audience and are great for playing with for a while but when it comes to actual learning experience, thy have zero value.

If you are truly interested in learning how to fly you'll have to choose the right option for you and go for the flying simulator that can be operated by joystick, yokes, pedals and other types of controllers. These should give you the right kind of experience for your new journey into the art of flying.

I've tried many different flight simulator software packages on the market and currently I'm happy with the Pro Flight Simulator Suite package. Read more detail about it at Pro Flight Simulator Review page.


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Logitech G11 Keyboard Review - Is This The Best Gaming Keyboard Ever?

"Oh, my god! This is an enormous keyboard" was the very first expression of mine when I saw the box of Logitech G11 keyboard. Impressively it was a giant keyboard with 21.5'' length and 10.25'' width, but has a cool and attractive look. With the significant design of Logitech G11, it includes 18 macro keys which of the each held 3 modes and so it offers the capability of 54 extra keys besides the 104 standard keys. As this High-tech featured keyboard gives us 54 additional key functions, your curiosity may compel you to read this review and for sure the time you spend here will never be a waste. Latest version of the Logitech gamers' keyboard or the advanced version of Logitech G11 will be released in near future, but unfortunately at a high price level.

Simply, Logitech G11 is a keyboard which was specially designed for gamers and power users. This gaming keyboard has a unique design with the keys of high quality, provides an excellent gaming experience. Not only the size of the keys, but also the positions of the keys, enhance the effectiveness and the efficiency as well. If there is a keyboard which created almost with perfect key functions, this is it. This Logitech G11 fulfills two main requirements of a gaming keyboard that 100% accurate functionality and extra comfort. These two key features directly impact to improve your consciousness in gaming nature. Another specialty is that the blue backlighting effect which helps you to play the games or perform any process while you are in the dark and this cool and awesome feature definitely helps you to enjoy the gaming nature in dark.

Macro keys, the main feature of Logitech G11, were named as "G keys" and in the top of the keyboard there are some media keys. When you go through the keys, you will observe the lack of the media keys which are useless and the G keys can be functioned in multimedia purposes too. As the quick launch buttons induce the laziness, Logitech G11 developers haven't included them in the keyboard and the other interesting feature is that you can disable the standard function keys such as Right Selection key and Windows key in order to prevent the accidentally quit yourself from the game. Three backlight levels as off, low and high can be adjusted by using the backlight button which placed on the right side of the keyboard and near that button you will find the mute button as well.

The first and foremost gaming experience which I had with this Logitech G11 was experienced on Red Dead Redemption. When I play the game, I feel the difference because the keys don't click or clack and they are not too stiff or too soft. Also the playing game was quite enjoyable than before and I was able to play the game with smooth and very comfortable as this Logitech G11 keyboard was specially designed for gamers. When we discuss about its design, its weight also higher than the normal keyboards and the weight of 3.9 lbs helps to prevent the movements of the keyboard while playing a game. Logitech G11 keyboard's accurate functioning and quick responsiveness was significantly enhanced the gaming experience of mine and I think it was the best gaming experience which I ever had.

Logitech G11 was designed with a USB 2.0 hub, but USB 1.1 unpowered port was placed in the back panel of the keyboard and so you don't want to consume your time in searching bandwidth of USB 2.0. Special software must be installed to configure the G keys and media keys and though this software isn't available, the Logitech G11 keyboard functions perfectly as a normal keyboard.

Frankly, I found a minor drawback and it is that if you are not a perfect typist or a touch typist, though this Logitech G11's backlight gives an attractive look to your PC; you can't use the keyboard with the backlights in a lighted condition. This is because its lighting effects are not tolerable to the necked eye.

I think that the gamers are the best matching users for this Logitech G11 keyboard and non gamers also will benefit through this keyboard as this gives a magnificent attraction to the PC. I believe that if you don't own a Logitech G11 you will definitely try your best to own a cool and attractive gaming gadget like this. If you are a first person shooter gamer (FPS gamer), you will be able to have more benefits of this keyboard when compared to a person who plays strategy games.

Don't think this gaming keyboard fits your style?

Take a look at this Logitech G15 if you are unsure.

That gaming keyboard is comparable to this Logitech G11 keyboard and it might be the one you like.


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Mass Effect 3 Multiplayer Reviewed

New to the Mass Effect series starting with Mass Effect 3 is multiplayer. The multiplayer for Mass Effect 3 consists of Horde Mode Ala Gears of War. If you never heard or read about Horde Mode its a simple Wave Mode where where you and your team cooperatively must destroy waves of attacking enemies. Mass Effect 3's multiplayer is a mash-up of wave mode, snatch and grab, hacking terminals and hold the extraction point all within a ten wave match. Its not that bad really. But its also not going to be the reason why you purchase Mass Effect 3. You bought Mass Effect 3 for its single campaign (I shouldn't have to remind you all of that). The multiplayer is simply a sideshow to the main attraction. Its fun, challenging and diverse enough to definitely warrant some of your time when you decide to take a break from the story campaign.

Classes: When you first log into Mass Effect 3's multiplayer you are immediately enlisted as a N7 Special Ops Team member. Regarding classes much like the single-player campaign you have 6 classes to choose from including: Adept, Soldier, Engineer, Sentinal, Infiltrator and Vanguard. For my class I chose the Vanguard since i already beaten Mass Effect 2 on its most challenging difficulty as a Vanguard. I like the up close and personal approach even if I get killed a few times. Not only that but I anticipated everybody else would either be Adept, Soldier and or a Engineer which ended up being the case. Every match I played nobody choose Vanguard which made my decision more important since classes on teams should have variety since this is strictly a cooperative multiplayer.

Characters in Mass Effect 3's multiplayer are spread out between classes. Each class has a Human (Male) and (Female) who have the exact same default biotics and weapons for each class. There are also two Aliens per class assigned who come equip with different biotics and weapons for default. Unlocking Aliens take XP or can be bought with in-game credits via special Packs in the Store (if you're lucky). Alien characters like i said differ per class and include: Krogan, Quarian, Drell, Tourian, Salarian and Asari. For my character I stuck with my custom Human Male (Vanguard). I had unlocked some of the Alien characters already. It shouldn't take the average gamer that long to do so.

Customizing your character for matches comes next after you choose your class and character. You can change your Primary Color, Highlight Color, Secondary Color, Pattern, Pattern Color and Lights. Some of those options above are locked when you first start playing and become unlocked as you level up. The customization is deep enough so that you can make sure your character doesn't look exactly like everybody else's. My Vanguard turned into some gold colored greenish guy. It looked pretty good actually. I was basically mixing and matching my suit's colors.

Character: This menu breaks down into Powers, Weapons, Appearance, Equipment and Store. You already know what the Appearance section is all about. The Weapon section lets you add mods and set your preferred guns to slots. The guns you have depends on the class and whether or not you unlocked them. The Equipment section of the Character section keeps tracks of all of your perks and equipment. They are called Supplies and my Vanguard had after two matches: Cobra Missile Launcher, Thermal Clip Pack, Ops Survival Pack and Medi-Gel. There are also Bonus slots for the following: Ammo Bonus, Weapon Bonus and Armor Bonus. Consider the latter perks you can activate once in a match.

Maps: Ontaram: Firebase Dagger, Benning: Firebase Chost Tuchanko, Firebase Grant, Cyone: Firebase Reactor, Sanctum: Firebase Glacier, Novevia: Firebase White. And just like with any multiplayer some maps are good and some are not. I'm sure DLC was made before Mass Effect 3 released so we will get new DLC maps over the next few months most likely. The maps are of a base configuration and don't differ that much in design but more in settings.

Make sure you visit the store first so you can get your Starter Pack (free). They also sell Recruit Pack (5000 credits), Veteran Pack (20,000 credits) and Spectre Pack (60,000 credits). You can make at least 10,000 credits each match (I did). The packs are completely random regarding items, perks and weapon mods you receive. The more expensive the pack the better swag you will get no matter what. The Free Pack gave me Thermal Clip Pack (pistol), Medi-Gel, Ops Survival Pack, Sniper Rifle Spare Thermal Clip and a (unlocked) Asari Vanguard. Keep in mind all of the packs are random and you never know what you'll receive but 9 times out of 10 its something you and your team will benefit from while playing. The items and perks you receive can be mapped to your D-pad (Dual Shock 3).

To sum up my matches they have been fun, challenging and diverse. The diversity in Mass Effect 3's multiplayer comes in the form of different objectives WHILE facing waves of enemies. At this point I will say the objectives are randomized to my knowledge for the most part. Objectives that the 4 man/woman team must complete range from hacking terminals (4) and they are scattered around the base. Holding extraction points (usually wave 10). Your team must fend off either Geth, Reaper or Cerburus attack till extraction comes. Regular waves are the bread and butter though and where you rank your XP up. Make sure you stay with your team the entire match and revive them as needed. Stay near ammo crates that are scattered around each base. Know where they are at the beginning of each match.

Mass Effect 3's multiplayer suppose to effect the ending of the single player story campaign. I'm expecting it to be a small impact if anything but I have no real idea since I'm still playing the campaign. The presentation is good for this game's multiplayer. However there are some connection and stuttering problems but no disconnects or freezes to report. Mass Effect 3's multiplayer is a third person over the shoulder shooter. Using your biotics and guns while roll strafing is fun. I am still surprised bioware added multiplayer to a RPG like Mass Effect 3. With that said the multiplayer is decent. It's not the reason you buy Mass Effect 3. It's a sideshow to the main attraction and that's all it is. The main attraction being the single-player story campaign. Thanks for reading.


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Logitech G15 Gaming Keyboard Review: Most Reliable And Functional Gaming Keyboard?

The Logitech G15 gaming keyboard is one of the most popular selling gaming keyboards on Amazon.com but is this keyboard's popularity due to its form and function or merely its looks that are appealing to gamers?

The Logitech G15 gaming keyboard is supposed to be the ultimate keyboard for both amateur and seasoned gamers alike. It claims to have all the right features to make play faster and more comfortable for those hours of playing time. The LCD screen and back lit keys are supposed to help make your playing experience incredible even in the dark of night. But can this gaming keyboard live up to all of it's promises? Let's find out.

User reviews for the Logitech G15 feel that this keyboard has many benefits even over newer keyboards. Here are some of the benefits of the Logitech G15 that gamers say they enjoy:

• The LCD panel shows you all you need to know while in a game
• easy to use this keyboard when playing in a poorly lit room
• allows for fast game play especially when you add the G9 mouse
• comfortable even after hours of play
• The cables for the mouse and headphone don't get in your way and interrupt your concentration
• Priced fairly compared to some other gaming key boards

The Logitech G15 has many features that provide the benefits that users of this gaming keyboard have mentioned. The LCD panel keeps you informed of what is happening during your game and even makes it easy for you to find out what server your friends are using to play battlefield 2142.

The keys on the Logitech G15 keyboard are all back lit which makes it possible for accurate play even in darkened rooms with no lights on and the cable management system keeps your mouse and headphone cables neatly tucked away under the keyboard.

There are 6 programmable G keys which allow for both single stroke and extremely complex macros. The accompanying palm rest makes it more comfortable for you to play for longer periods of time without your hands tiring or cramping during play. And the off switch for the windows button on the Logitech G15 comes in really handy to help you avoid mistakes when it is accidentally bumped or hit.

However, the Logitech G15 keyboard is not perfect and several users find the keys themselves quite clunky and find that they take a lot of getting used to. However, considering all the benefits this keyboard offers gamers the clunky keys of Logitech G 15 are soon forgotten in the excitement of improving your speed and your scores.

Overall, while the Logitech G15 may not be the right keyboard for all gamers it certainly seems to have all the features necessary to keep most gamers happy. Since the Logitech G15 keyboard is considered to be one of the most reliable, functional, and well priced keyboard's on the market it certainly is a good choice for those who are looking for both form and function in their gaming keyboard.

Don't think this gaming keyboard fits your style?

Take a look at this Logitech G11 if you are unsure.

That gaming keyboard is comparable to this Logitech G15 keyboard and it might be the one you like.


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