Sunday, May 27, 2012

Halo 4 Ranking System

It is official, Halo 4's ranking system will not be a duplicate of Halo Reach's, but then what will it be like? Frankie has denounced a 1-50 system like in Halo 3; stating that boosting was rampant and ruined the ranking system once you went above level 45. These admissions may infuse Halo's more dedicated fans to a possible return to the way Halo 2 ranked skill. I for one would be thrilled with a return to this system, but that seems unlikely.
It seems that game developers have gone from simple and effective ranking systems to complex, ineffective, and meaningless ways of measuring skill. In Halo 2 your rank was based solely on your wins and losses, if you won you went up, if you lost you went down. Moreover decent players did not achieve the highest rank, you were good when you reached level 30 and truly great (or a cheater) once you approached the 40s and beyond.
As Bungie progressed into the Halo 3 area they modified their ranking system to incorporate Microsoft's true skill algorithm. The levels were 1-50 still, but now ranking was slightly more complex than just winning and losing. It analyzed your opponents wins and losses and would reward you with more experience if you triumphed over someone who was, "better than you". At the same time you'd lose more experience if you lost when the game felt you should win. Halo 3's ranking process had two major flaws with it though: acquiring a 50 was too easy, and boosting.
Unlike in Halo 2 where any rank 30 and above meant you were good, Halo 3 had plenty of terrible level 50's. Achieving the hardest level in the game should separate you from the majority of other players, but not in Halo 3. Reaching a 50 was the equivalent of attaining Forerunner rank in Halo Reach; if you played long enough you'd get it.

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  Yet if you did not want to spend time earning a level 50, you could always boost for it. Boosting in Halo 3 entailed playing with an account that had a substantial amount of more losses than wins. The ranking system would then assume whoever was on the boosters team would lose. This would earn players significant rank boosts when they would beat the other team. With a booster you could level up from 1 to 50 in as little as 11 games. The flaws of Halo 3's leveling system far outweighed any benefits it offered, Halo 2's ranking system was vastly superior. But, this did not discourage Bungie from making an even stupider system for Halo Reach.


    Halo Reach removed the permanent 1-50 system in favor of a 5 tiered system that would reset every month. This methodology was in place to discourage boosting, but with shoddy game play mechanics from bloom, and a rank reset that activated every month it was an atrocious replacement.
As the Halo series has progressed the ranking systems have gotten worse. They have been increasingly ineffective at separating the good from the bad, and have attempted to inflate the egos of the casual gamers, while punishing the competitive gamers. Halo 4 will not be using Reach's ranking system, but will it use a system truer to Halo 2 or Halo 3 that is not certain.

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Is Logitech G110 a Worthy Investment? - The In-Depth Review

With the popularity of iPads and 3D screens, one may not see the use for gaming keyboards like Logitech G110. But guess what, we think the keyboard has a lot to offer as has in fact exceeded our expectations. To be able to give an honest opinion about the product, we bought a Logitech G110 gaming keyboard to test it ourselves. This article is meant to be a short review for gamers, who are looking to enhance or exchange their current keyboard for the better.

Firstly, Logitech G110 is not a regular keyboard. It is amazing to see how the manufacturer has fit so many features into the 19.5 x 1.5 x 7.2 inches dimensions of the Logitech G110 gaming keyboard. This product has been specially designed to satisfy the needs of a hard core PC gamer. There are loads of features included in this gaming keyboard and we are sure most gamers would appreciate it. Though the product may not be magnificent, it sure is more than enough. The Logitech G110 keys are of appropriate weight and don't feel too heavy or complicated. The keyboard itself rests nicely beneath the palms. Though the tilt is slight, Logitech G110 comes with a easily-removable wrist support, which fits conveniently on to the bottom of the keyboard.

The highlight of the Logitech G110 certainly is the length of extra keys on the left of the keyboard. You will find 12 keys, placed in 3 sets of 4 keys each. But the ingenious part here is that these keys are custom modifiable and are equal to more than just 12 additional keys. By using the 3 small modifier keys that sit snugly above the 12 additional keys, allow you to set as many combination of key groups as you prefer for each of the 12 additional buttons. Logitech G110 comes with software that enables you to assign a variety of operations for each key with just one press. The beauty of the software is that you can configure a specific key to either to do a standard action or may be a complex combination too.

If you are fed up of straining your fingers to press multiple keys at the same time like Ctrl+Shift+Alt+J, simply create that combination to be the task for one of these specialty buttons, and safe your fingers the work. This awesome feature of the Logitech G110 gaming keyboard can save you a lot of time and energy for sure! Another major feature in Logitech G110 is the back lighting style on every button. Though it is a little attention grabber, this feature may actually be very useful to those gamers who like to play games on their pc in the dark. You can even pick the colours you want the keys to be highlighted in.

What's more interesting with Logitech G110 is that, the keyboard offers a couple of USB slots and even includes a complete built-in USB-audio card. Which means it is possible to connect a micro phone headset straightaway to the keyboard. This is an excellent touch, more so when paired together with the separate mute key to alter just the headphone audio. Apart from that, there are the standard set of keyboard control and also the special volume control keys, where you can scroll to make changes. You might need a little getting used to the Logitech G110; even so this gaming keyboard is a definite hit. Despite the fact that it's not the lowest priced of its kind, it sure won't hurt your wallet nearly as much as several of its opponents. Considering the prospective advantages Logitech G110 is really worth the investment.

Don't think this gaming keyboard fits your style?

Take a look at this Logitech G510 if you are unsure.

That gaming keyboard is comparable to this Logitech G110 keyboard and it might be the one you like.


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Dead to Rights Retribution Reviewed

Presentation: I played the original Dead To Rights when it launched on the original Xbox back in 2002. Fast forward to 2012 and I just finished playing through Dead To Rights: Retribution via the Playstation 3. Much like its predecessor Dead To Rights: Retribution is a gritty action brawler that features gun play while taking out hordes of mindless thugs. And I do mean mindless thugs since the AI is practically non-existent in this action game. The enemies will do either three things. Sit back and let you kill them or they will mindlessly rush you then you kill them and lastly they will occasionally shoot and kill each other. The latter is obviously a glitch but did happen throughout my playthrough.

of the game. Nothing about Dead To Right: Retribution's story will impress you or keep you engaged.

Visuals: There is nothing that stand's out texture or special effects wise in this 2010 game. However, the game does have a nice setting. Grant City looks pretty cool with its rain soaked neon lit city scape featuring a plethora of skyscrapers. There are different settings throughout the game that breaks up the murky dark metropolitan setting. Jack looks like Chris Redfield's clone from Resident Evil 5. Lay off the steroids Jack geez! A nice graphical sequence takes place near the end of the game when you put on a Heavy GAC Armor suit and wreak havoc down on GAC headquarters. You can see the Japanese influence of this game while in the suit. It was really neat and fun to use. The best way to describe the visuals in Dead To Rights: Retribution is static and washed out with a good atmosphere.

Sound: If I made a nickel each time I laughed after Jack said one of his one liners after killing somebody I would be rich. The writing and especially the voice dialog is cheesy. Its borderline comical is so bad and cliche. One voice actor who had an odd southern accent stood out (the news report lady). Her accent didn't even fit the game at all. The music was decent. It's mostly dramatic action music which goes fine with this type of game. Sound design overall not something to write home about here.

Gameplay: Dead To Rights: Retribution is a brawler beat 'em up with gunplay. The gunplay comes in the form of cover based shooting. During combat you can use Shadow to attack thugs and GAC soldiers. After they are dead you can have Shadow retrieve you fresh weapons using the d-pad. Weapons range from shotguns, pistols, SMGS, LMGS, assault rifles, sniper rifles, a weird gun that shoots electricity. Each gun runs out of ammo quickly unless you happen to be near a weapon bin. The second Jack runs out of ammo he discards the weapon. You can take hostages and use them as a meatshield to avoid taking gunfire. The enemies range from Triad thugs and GAC thugs. There are more advanced bad guys later in the game like the GAC combat fighters who have big robotic fists like fisto. Heavy enemies have a tank on their backs that you must destroy aka Killzone. There is a VTOL boss fight scene late in the game which was pretty nice.

Replayability: The single player campaign will last you 8 to 10 hours. You can and will unlock Radio Reports, Cutscenes and other Gallery items. Other than that this game has no true replay value. The achievements and trophies are easy to attain so maybe that could help with replaying the game.

Final Verdict: Jack Slate and Shadow did end up getting retribution in Dead To Rights Retribution. However they didn't get it with my review.

6/10


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Half-Life: Opposing Force Is Still a Great Game, Even 13 Years Later

Who here has fond memories of playing Half-Life and it's expansions? I do. A little while ago, I decided to start up Opposing Force, the expansion from Gearbox where you play as a soldier that shows up at Black Mesa. I expected that I would simply play though the "boot camp" tutorial level again, and then be done. But before I knew it, I had begun a new game and was playing through it.

It really is great that I can play a 13 year old game today and play through it at a resolution of 1680×1050 on a modern 64 bit operating system without any trouble at all. Valve are doing a great job of maintaining it.

As I played through it, I began to appreciate just how far ahead of its time Opposing Force and Half-Life were. From the scripted story telling, to the helpful team-mates you come across. There's even a very rudimentary physics engine in place, so that you can move around boxes, positioning them to solve puzzles, or even climb up and swing on ropes. Admittedly, a lot of this was done somewhat crudely, but it works. I'd like to know why I haven't seen another FPS game in the past 13 years with climbable ropes. They opened up some unique possibilities that no other game has really explored since, namely, platforming in an FPS game.

One thing that really stood out for me was that the game doesn't assume you're an idiot. Often the way forward isn't totally clear and you're expect to explore a bit, including climbing on top of things. You actually solve a few of the puzzles that way. Some times you'll encounter a problem and in order to solve it you must use the same skills you would use to solve a real life problem. Some of the solutions to the puzzles are completely natural, that it almost doesn't feel obvious that the puzzles were intentionally placed there for you. Actually, some of the puzzles felt so natural, they didn't really feel like they were placed there for me at all. There are a lot of "modern" games out there that don't do puzzles this well.

Through the entire experience you are never at all taken away from the action, with the only exception being at the start and end of the game. During those time, you find yourself in a plane learning about a bit of the story. I liked this. In too many games, they tell the story in a way that give the user no ability to interact at all. You might as well take your hands off the keyboard and mouse, then suddenly you're more disconnected from the game than you should be. These days there so much out there to distract you during these non-interactive parts. You could do something as simple as pick up your cell phone, then suddenly the game is out of your mind and you're completely disconnected with the experience.

Fortunately, in both Half-Life and Opposing Force, that won't ever happen. Yes, there are times when characters in the game will talk to you and tell you what's going on, but you're always in control, and these encounters are usually pretty brief. So instead of getting bored and being tempted to check out what's new on your cell phone, you can continue to interact with the game enough that you'll still be focusing on what's being said. Even that limited amount of interaction is enough. The unfortunate thing is that so many of the games that have been released over the past 13 years haven't done any better of a job of telling the story than they did here.

As you play Opposing Force, you'll never be bored. It has just the right mix of combat, puzzles, and story, and it's all presented in such a way that will keep you entertained the whole time. When you might be starting to get bored of the combat, you'll encounter a character who's there to move the story along some more, or you'll find a simple puzzle, but neither the puzzle nor story will be so long that you'll then get bored of those as well. To top it all off, the game knows that more play time is not equivalent to more value, so you won't be bored of any of these elements by the time it's over.

If you're interested in reading more articles like this, please check out my blog, at http://www.lagserv.net/.


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Nuage Impressions

The title screen of Nuage featured menus of Play, Directions, Options, Credits and Exit. The button layout via the Xbox 360 gamepad: LS-to move and collect clouds, RT-to use rain (5 clouds needed), LT-to use lightning. Lightning gives you extra rain time. The controls are good in Nuage. The controls were good in that they caused no stress which is Nuage's presentation's angle. Judging from the buttons you can probably put together some of Nuage's gameplay. Your goal is to change the landscape by growing plants, flowers and bushes through the use of rain.

You control a cloud on a nicely rendered 2D backdrop featuring trees, hills sunshine. You can see bears and foxes walking below the cloud. The cloud is the protagonist of Nuage without it you don't have a game. You move the cloud across the screen left to right, up or down to collect clouds. As you collect clouds they accumulate into a stronger cloud. Once you have five clouds you can create rain for a limited time. Rain helps plants below grow which changes the landscape of Nuage. It's a really simple game that gives you a simple pleasure just by watching the setting grow into something more beautiful.

I was unable to use lightning during my demo playthroughs so i can't comment on the effects of it relating to Nuage's landscape. I'm pretty sure lightning has a gameplay element just not sure what. The Directions menu stated lightning is used to help you create rain longer. If that is the case it doesn't seem like a big deal. As far as the gameplay is concerned its pretty simple but enjoyable. It's actually addicting but in a non-stressful way. The reason Nuage has a calming effect is from two elements, the visuals and music.

The visuals in this game exude quality. It's more art than textures i like to say. The landscape, trees and animals gave my mind peace. Nuage isn't a complicated looking game it's quite simple. However it does deliver an atmosphere of calmness. The second part of this calming effect equation has to do with the sound design. The music in particular done by Paul Collier is probably the reason this game has a legit calming effect on me. It was that good. I played so many XBLIGs and many lack quality to be blunt. Nuage isn't one of those games this one has quality embedded deep within its essence.

Well you might say how can Nuage be so fun. Its simple for me really. I love watching the environment come to life. Nuage may not be a genre-defining game however it's a game that breaks from the casual main stream video game ideas. It's a small indie game to boot which is why you gotta try it. Check out Nuage on Xbox Live Indie Games Marketplace. Play the demo or buy it for 80 Microsoft Points. Thanks for reading.


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Diablo 3 Inferno Mode Guide and FAQ


In this Diablo 3 Inferno mode guide and FAQ, you are going to get a quick introduction to Inferno mode and discover exactly what it is and what the most common questions for this new game difficulty are.
Inferno mode is a new game difficulty mode for Diablo 3 that was not present in Diablo 2. The way it worked in Diablo 2 was that there were three game difficulty modes. In the each mode, you played through the same game but each increase in difficulty mode meant that there was higher level monsters.
The increases in monster difficulty were linear. This means that in Act I of normal mode the monsters would take you from level 1 to about level 15, Act 2 took you to about level 25, and by the end of the game you were at around level 40 in normal mode. Once you reached went to the next difficulty mode, Nightmare, you could then get up to around level 65 or 70 before proceeding to the last difficulty level, Hell, which took you to the level cap.
Inferno represents a new increase in difficulty not seen in any of the other Diablo games. The reason is you will hit the max level in the game before you get to level 60 (Diablo 3's level cap). This means that when you get to Inferno mode, you literally only fight level 60+ monsters and you will already be at max level.
Originally, the difficulty mode in Inferno mode was set to be equal difficulty across the board, but this since has been changed in order to accommodate more players. The developers essentially decided that they wanted Inferno mode to be challenging even for the best of players and they wanted it to have a long replay value.
The end result is that the first two acts of Inferno mode are easier than the rest of the final 2 acts. Act 2 is a little bit harder than Act 1, and Acts 3 and 4 will be much harder than both Act 1 and 2. The idea is that it players will have to hit level 60 first in Hell mode (the game's third highest difficulty level) and get some gear from that difficulty level to attempt Inferno mode.
Once you get access to Inferno mode, players who are at the level cap and have some of the good Hell-mode equipment will be able to handle Act 1. The idea behind Inferno is that Act 1 and 2 will have good gear but any of the further acts will be too hard for most players to get through. The players with less-skill may eventually get through Act 3 and 4 but not before collecting gear upgrades from Acts 1 and 2.
Once you get gear from Acts 1 and 2, you will then be able to start chipping away at Act 3 and 4. The game's developers, Blizzard Entertainment, are hoping that the game will take 3-4 months before all but the most elite players start taking down the final bosses. Of course, the people who play 80 hours a week will take the final bosses down earlier, but even then it should present them with a nice challenge.
If you are looking for some more specific tips to dominate Inferno mode, check out this Diablo 3 guide for more specific D3 strategies. There you will find specific guides like this Diablo 3 Barbarian guide to give you class-specific tips that you can use to run through Inferno mode in no time!

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Why I Found NBA 2K12 To Be On Point?

Hey everyone, I would like to just try my best in giving an honest critique about the new and I think, fresh NBA 2K12 video game for the X-Box 360 that came out on October 4, 2011. The staff at 2K Sports did a dynamic job in bringing one of the best simulations ever for NBA basketball, which does happen to be one of my favorite sports. So if you do not mind a little bit of knowledge on the game, just sit back with your seatbelt as we get ready to drive into the lane on this exciting game. First of all, I am going to start with the point of when you first turn the game on. The introduction starts out showing all the NBA greats all through history from Pistol Pete Maravich, to Dr. J, to the Big O, Oscar Robertson. It also helps with the mood to groove to the old school tune, "Basketball", by one of the best in old-school hip-hop, Kurtis Blow. Also, with the recent NBA lockout ending on November 26th of last year, I think that it will appeal to others who may have just drawn interest to "The Association".

Now, you are going to take over the game of basketball, and you can decide if you want to just play one quick game for fun, start a draft, create your own players, play online against more beginners or die-hard basketball fans, or start your own customized NBA season to hoist up your own Bill Russell championship trophy. If you are kind of or real rusty when it comes to knowing what buttons to push on your controller, you can refer to your "basic" manual that initially comes with the game. And I say "basic" because if you wish to know the more "advanced" controls, you would now have to download the entire manual. The link for that is..... www.2ksports.com/manual/NBA2K12 (sorry ladies and gents, boys and girls, gone are the days of getting a full guide with your game purchase)!! So, as far as the gameplay, the graphics are mind-blowing, from the detail of the stadium fans, stadium music, home crowds are very loud when the home team is ahead, they also boo loudly when you are losing at home also, in-game commentary, which is not repetitive at all, and the fluid movement of the players along with coaches on the sidelines. This to me is a top-notch simulation of b-ball, it may help motivate you to want to get on the court. Well everyone, I hope that you enjoyed my bird's eye view of this game, may it bring you to the point of remembering, "It's the NBA, and I still love this game".


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How to Play Mahjongg Games

Mahjongg is a game popularly played by four people and is believed to have originated from China. Most people relate the word 'mahjongg to mahjongg solitaire. However, they are two different things. Unlike Mahjongg solitaire, the four players have to use one hundred and thirty six tiles to play. The game is basically made of Chinese symbols although it has some variations, more especially when it comes to titles.

In most of these variations, players start with thirteen tiles. A player should then draw and discard these tiles to complete the legal hand. Afterwards, one should use the fourteenth drawn tile to build two groups hence creating a pair. As expected, every game has its own rules and mahjongg is no different. Nevertheless, a player is allowed to steal a piece from his/her opponent which makes the game much interesting. It involves dealing using basics and honours, among other things including melds. How one scores varies because it depends on how one abides by the rules.

Recently, it has been realized that players from different regions play mahjongg differently. Most organizations have taken advantage of the popularity and are hosting tournaments as well as exhibition games to attract more people to play the game. It is more popular in Asia and Western countries. Some years back mahjongg was acclaimed as being the best and most played table game in Japan. Today, thanks to the advancements in technology, mahjongg machines allow players to connect and play with other players from across the globe via the internet. It was also realized that mahjongg culture is now embedded within the Chinese community to a large extent. Today, even artists have realized that the way of gaining popularity is by making mahjongg their lead themes. Even though this game is popular, most people, especially designers' still think that it is not and that is why they regularly organize campaigns to raise the games popularity.

Interestingly, specialists and more especially medical experts recommend mahjongg especially to those who are suffering from cognitive memory challenges. This is due to the fact that they have realized that this game impacts positively on various health issues. Did you know that doctors have now invented mahjongg therapy for patients with cognitive difficulties Well, it's true. In some countries, and more especially the Western countries, the game is played just like the card games. It is believed that it consists of more variations than poker. However, irrespective of the variations, they still have the same rules although in some regions players prefer eliminating one or two of the rules.

Mahjongg game has grown in popularity over the recent past. To find out more about Mahjongg game, please go here. Basically, the popularity of the game is attributed to the interest they generate. More information on the game can be found here.


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Death Knight PvP Guide

The Death Knight is a pretty spectacular melee class. It has the DoT(damage over time) talent build, which is Unholy, the Frost talent build, which is Burst, and the Blood talent build, which is for Tanking.

The unholy spec brings some new opportunities to life in World Of Warcraft. It's like mixing a warlock with a warrior, and if you play it right and use your cooldowns at the right times, you are what many would consider an overpowered class. You have to make sure that your DoTs are always up on the target you are nuking. An unholy deathknight in the Arena might want to save Death Grip for when a target has used a defensive ability like Blink or Trinket+Sprint, well, that applies for all death knight builds actually. The same goes for saving your strangulate onto the opponent team's healer as well. Mind freeze can be used on any target, if you're nuking a caster DPSer, then go ahead and use Mind freeze as you see fitting on him. Though if the healer is close, that's always a good opportunity for a focus mind freeze! You have alot of cooldowns as an unholy death knight, and they're actually pretty hard to use effectively. But with practice you'll learn how to better time them so that they are used together. In order to nuke someone down as an unholy death knight, you pretty much rely on using all your cooldowns at the same time.

A frost death knight relies on burst, and burst is pretty easy to interrupt or be in the way of. That's why you want to make sure that it'll be hard for the person you're nuking to stop your damage or to simply survive it. In arenas or BGs, try to use your offensive cooldowns at the same time as you see other(s) using theirs. I know, Pillar of Frost is a one minute cooldown. You should still use it together with your other offensive abilities, it's not worth it using them individually unless you're really just looking for pressure and not to land a kill.

A blood death knight is any DPSers worst nightmare to face 1 on 1, but sadly not so effective in the Arenas anymore. They do great as flag carriers in Battlegrounds, but their damage isn't something to brag about. Most decent 3v3 teams are able to win against any setup with a blood death knight. But really, they are hilarious in random Battlegrounds. I've always had a blood off-spec for whenever I want to dominate the BGs.


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Four Great PlayStation Move Games

Some great PlayStation 3 Move games include Dance Dance Revolution, Deadliest Catch: Sea of Chaos, Resident Evil 5: Gold Edition and SOCOM 4.

The first game, Dance Dance Revolution should need no introduction or explanation as to why it is a great PlayStation game. As a quintessential PlayStation Move game it gives you a chance to move around and use the Move and the wand to the fullest. The game is also fun and relaxing with some very exciting and enjoyable music.

The second game, the Deadliest Catch: Sea of Chaos is a great game as with the first person point of view it gives you a chance to learn what life aboard a sea vessel can be like. The game is also authentic as the developers Liquid Dragon spent some time with Sig Hansen and his crew aboard the Northwestern. Any fan of this series has to be able to enjoy this game. Using the Move to navigate on deck and lift up pots from the ocean is just too much fun. The game also allows you to choose a ship to be on with a choice of the Northwestern, the Cornelia Marie, and the Sea Star. The game never gets old as it just continues to surprise you at every turn.

Of course Resident Evil also needs no introduction as it is one of the early pioneers in computer games for the PlayStation. This version of the game called the Gold-Edition is the one used for PlayStation Move. This game series never gets old and as Resident Evil 5 isn't so much a new Resident Evil for the Move as a repeat of previous games it offers a chance at player control through use of the Move and Wand.

The final game on the list, SOCOM 4 is a typical military game which is enhanced by the Move. This third person tactical shooting game is just incredible when in the hands of the Move. The feel of holding the gun and using it can be thrilling as well as the cut scenes which with these graphics just blow you away, sucking you into the game as a whole. The plot of the game also takes you to some new exotic locals such as Malaysia on secret covert missions. Once again this game also features some multiplayer capability which also enhances the fun even more.

These four games are great games to play when paired with the Move.

Check out the most anticipated PS3 Move Games of 2012.


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Finding Other Uses For Gaming Computers

Gaming computers have such a maligned image. Those who are not into games see them as overpriced toys for kids who never grew up. But in truth, there are a lot of things that you can do with gaming computers simply because of their design. When you think gaming, what comes into your mind? Simple games that make your kids or friends neglect their social lives and or their responsibilities? Any gamer will tell you that these days, games are complex and need a lot of power to play. This means that the computers that can let someone play them has to have a lot of power. And this is true, because computers are not solely classified as a gaming computer if it does not pack enough punch to let a gamer play the latest games.

Most gaming computer reviews will tell you that there are three key things to look at when shopping for gaming computers: power, graphics and overall system speed. Power comes from the processor, motherboard and memory modules, all of which work at its finest if top quality to allow for fluid game play. Graphics comes from the Graphics Processing Unit, which takes care of all the graphics processing and output. Overall system speed can mean faster read/write speeds for your hard disk drives and other motherboard tune-ups. Just from this simple explanation, you can see that it is essential for a computer to have a good amount of power behind it. And with this power, yes, you can play games to your heart's content, but, you can also do so many other things.

For example, college kids, IT professionals and even those in media will find that gaming computers will not only let them play, but will also let them work. With the powerful dedicated Graphics Processing Units and high level parts, a gaming rig can handle heavy software like image manipulation, video editing, large format printing or any other task that will need massive computing capabilities. So anyone who needs computing power will find that these kinds of PCs will do the trick. You can even use them for business, as manufacturers price these PCs lower than their corporate machines since they target a different demographic. You can see, a lot of people interested in video graphics, digital artists and many other professionals use gaming rig and gaming laptops as their main work computer because they can enjoy the speed and performance without having to shell out large amounts of money that they usually would if they bought pricier, pro computers. So the next time you consider giving your kid or a friend a special gift, look and see if they can benefit from the many uses of a gaming computer. That way, you blow their minds with how cool a mom or a friend you are.

BetaForce PC is top notch among gaming computer companies. BetaForce understands that computer gamers are looking for the best performance at the best price. BetaForce also provides many gaming computer reviews including the latest technology on the market. Contact BetaForce PC for all of your custom gaming computer parts or any other gaming PC needs.


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Gaming Then and Now

Recently I decided to go back into my collection of video games. I hooked up my Sega Genesis and plugged in Sonic the Hedgehog. This is one of my all time favorite video games. There is no doubt that Sonic the Hedgehog for the Sega Genesis is a classic that every gamer should play. I realize there are a lot of games out there similar to Sonic the Hedgehog. One of the more famous ones is Super Mario Brothers for the NES.

These games were not the first games ever created but are defiantly Iconic. When a gamer hears the name Sonic or Mario they immediately know who they are. My question is though they know who they are; do they know what their original games were like? Most veteran gamers know the answer to this question. However for the younger generation of gamers who are growing up playing Wii or Xbox 360, this answer might not be the same. In this day in age technology has increased rapidly. Now we have hand free and motion games. We have games with 3D graphics. The thought of where the gaming industry will be in the years to come blows my mind. Although games are advancing, we should not forget the classics and what these games started out as. The Sonic the hedgehog series for the Sega Genesis is a good example of this. Even though these games are so basic, they are still great games to play. They did not need to be complex to be fun and addicting.

In Sonic the Hedgehog you have your basic controls for running, jumping, and spinning. The music and sound effects are simple and catchy. The art and animations are all 2D, detailed, colorful, and enjoyable to see. The story is about a giant blue hedgehog named Sonic who is after an evil master mind who is terrorizing the world with his mechanical monsters in seek of controlling the world with the Chaos Emeralds. All of these elements come together to create a strong but basic game that was very catchy and fun to play. The team that developed Sonic the Hedgehog was made up of less than ten people. Of course the technology back in the Sega Genesis days was nowhere near what we have today, but the game developers worked with what they had and created outstanding games.

I am not trying to say in anyway that today's video games are bad. We should not forget about the classic games that started and impacted the industry as we know it today and teach the younger gamers about these games that we grew up playing. Whether you are veteran or a new age gamer, dig up or find a classic game like Sonic the Hedgehog or Mario and relive its experience.


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