Friday, July 6, 2012

Nuage Impressions

The title screen of Nuage featured menus of Play, Directions, Options, Credits and Exit. The button layout via the Xbox 360 gamepad: LS-to move and collect clouds, RT-to use rain (5 clouds needed), LT-to use lightning. Lightning gives you extra rain time. The controls are good in Nuage. The controls were good in that they caused no stress which is Nuage's presentation's angle. Judging from the buttons you can probably put together some of Nuage's gameplay. Your goal is to change the landscape by growing plants, flowers and bushes through the use of rain.

You control a cloud on a nicely rendered 2D backdrop featuring trees, hills sunshine. You can see bears and foxes walking below the cloud. The cloud is the protagonist of Nuage without it you don't have a game. You move the cloud across the screen left to right, up or down to collect clouds. As you collect clouds they accumulate into a stronger cloud. Once you have five clouds you can create rain for a limited time. Rain helps plants below grow which changes the landscape of Nuage. It's a really simple game that gives you a simple pleasure just by watching the setting grow into something more beautiful.

I was unable to use lightning during my demo playthroughs so i can't comment on the effects of it relating to Nuage's landscape. I'm pretty sure lightning has a gameplay element just not sure what. The Directions menu stated lightning is used to help you create rain longer. If that is the case it doesn't seem like a big deal. As far as the gameplay is concerned its pretty simple but enjoyable. It's actually addicting but in a non-stressful way. The reason Nuage has a calming effect is from two elements, the visuals and music.

The visuals in this game exude quality. It's more art than textures i like to say. The landscape, trees and animals gave my mind peace. Nuage isn't a complicated looking game it's quite simple. However it does deliver an atmosphere of calmness. The second part of this calming effect equation has to do with the sound design. The music in particular done by Paul Collier is probably the reason this game has a legit calming effect on me. It was that good. I played so many XBLIGs and many lack quality to be blunt. Nuage isn't one of those games this one has quality embedded deep within its essence.

Well you might say how can Nuage be so fun. Its simple for me really. I love watching the environment come to life. Nuage may not be a genre-defining game however it's a game that breaks from the casual main stream video game ideas. It's a small indie game to boot which is why you gotta try it. Check out Nuage on Xbox Live Indie Games Marketplace. Play the demo or buy it for 80 Microsoft Points. Thanks for reading.


View the original article here

Dragon's Dogma Review

We begin our story with a petty fisher. Your typical nobody main character whose village is attacked by a murderous dragon. Naturally, you attempt to kill the massive beast yourself with your rusty sword. How noble. The dragon takes notice of your courage and gruesomely rips out your heart and eats it. Yet you wake up later, breathing and moving. As you leave your village a mysterious man falls from some sort of wormhole and you're informed he is a Pawn - someone who lacks emotion and dwells in the Rift, a place that connects Pawns to various Arisen. Pawns have no true free will of their own and follow the Arisen, the one chosen by a dragon. Why does the dragon choose people? So they can seek out the dragon at a later time for mysterious reasons.

The story is a pretty big, jumbly, tangly mess of a plot and is most definitely not the main focus of the game. While interesting at times, the small bit of plot in the game isn't strong and often leaves you with plenty of questions. The ending does well to wrap up a lot of the major concerns, which is nice, but you're still left wondering about a lot of the smaller elements throughout your playthrough. In fact, a lot of plot points are easily missed in random side quests. Just know that if you want the whole story, it's safer to do every single quest you can.

Pawns are easily one of the two selling points of this game, the other being the combat. Not far into the story, you'll create your first pawn. This pawn will follow you around forever, so it's crucial to make sure it's something you can stand looking at, which is made extremely easy with the amount of detail you're able to put into creating characters. Choose a class for your pawn that compliments yours and go to town.

The best thing about pawns is the "rental" sort of system they've got going on. You have the ability to enter the Rift and find various pawns created by other players. You can hire up to two pawns [not including your main pawn] to travel with you. The cool thing about this is that you'll always have a unique party since all pawns are different in a lot of ways. Depending on where the owners of these pawns are in their own games, the pawns you hire could have a ton of knowledge you don't have on certain quests. When this happens, the pawns will take the reins and show you how something is done. Whether it's showing you the location of something or telling you how to take down a huge foe depends on the quest at hand. When you're done with a pawn - and we're assuming it didn't die - you can send it back with gifts and a message for its owner.

Your main pawn always has a copy of itself in the Rift for other players to hire it, even while you aren't playing. It's quite possible you can come back to your game with your pawn bearing loads of gifts [If you're in my shoes, it's likely lots of skulls. People love giving me skulls for some reason...] and messages for you. The pawn system kind of gives you that Dark Souls sort of feel. You always have the option of help from another player, but they're never fully there.

Personally, I can't say many games revolutionize something. Dragon's Dogma has indeed revolutionized combat though. More specifically, fighting large enemies. All it took was a combination of a couple different games - Devil May Cry and Shadow of the Colossus. The combat in Dragon's Dogma is fast and fluid. There are toooooooons of skills and abilities to learn from nine different classes [Called vocations in-game] to choose between. Once you hit a certain point in the game, you can switch your classes using Discipline points. Once you've bought a class, you have it forever. This game is very friendly when it comes to finding your niche. You have plenty of time to experiment.

So, you've found the class you like. It's time to go fight something big and scary. There are multiple options when you've found something large that wants to destroy you. You can stay back and ping it with tons of arrows or you can get close and slice it up with some blades. You can even go the route of spells. There are spells in this game that cover large areas. There are spells well suited to taking down large foes. There are lots of spells, okay? But a lot of enemies will require to jump onto them and hold on for dear life just as we did in Shadow of the Colossus. More often than not, you'll find yourself on the back of a large enemy, slicing away at a weak point or just preventing it from flying away with your weight - all the while your pawns down below are exploiting other weaknesses. Sometimes your pawns will even climb up there with you. Dragon's Dogma shows us what boss battles SHOULD be in games these days. There are no Quick Time Events to deal with. The game doesn't hold your hand. There is a huge monster with a few weaknesses. Everything is done beautifully.

The unfortunate thing is getting to those enemies. Some, like cyclopes or chimeras, are fairly common. Other large foes are far and few between, requiring tons of walking to get to them. Dragon's Dogma has no reliable fast travel system. This factor does not bother me, but has a lot of people up in arms. Some are even demanding DLC that gives us mounts or better fast travel. I think the weird fast travel system encourages exploration of the world, which is vast and lively. There are plenty of things to see and do - plenty of things that you'll miss out on with fast travel. The only way to fast travel in this game is using ferrystones and portcrystals - items that are rare as they are expensive. There is one portcrystal in the main hub of the game and another to be found in a far off place. Ferrystones range from 10,000 to 20,000 gold, which can really add up. On New Game+, you can buy more portcrystals for a whopping 200,000 gold. So fast travel can cost you an arm and two legs. You're going to find easy ways to get money by late game though. NG+ hands you all the money in the world, so fast travel isn't an issue later. You just need to earn it.

Dragon's Dogma is a game that rewards us with extremely satisfying combat [if a bit dull after slaying the same enemies in the same places over and over], epic and challenging boss battles that have never been seen done in such a proper manner before, and a dynamic world to interact with. You'll see your fully customized character and pawn with their equipment you chose in cut scenes. You'll interact with each other in combat by holding an enemy down and letting your pawn get some critical blows in [or vice versa]. You'll hire other pawns who could have more knowledge than you, helping you in your quests.

The largest and really unfortunate flaw is the story. As said earlier, it's a mess. You'll likely lose sight of what's going on since you'll spend so much time exploring or just getting these small tidbits here and there. What you will be getting is a satisfying experience with tons of gameplay. This game can easily suck the hours of your life away if you aren't careful.

I want to recommend this game to everyone, but I highly [Read: HIGHLY] recommend you go read more reviews and watch some gameplay. It really is up in there whether people love it or hate it here since it's an odd mix-up of Dark Souls, Devil May Cry, Shadow of the Colossus and maybe even some Skyrim. Play the demo, but don't play it expecting a proper example of the full game.

Dragon's Dogma is easily one of my favorite games of the year and I almost hate to say this, but I've finally found a game that is competing with Dark Souls. I know a ton of people will think I'm crazy for that, but Dragon's Dogma really does offer that much of a unique feeling. Its combat and boss battles are that well done.

As seen on Empty Apartment. We plan on bringing you content in our own words and style, from the view of an everyday gamer, just like you. Expect to see reviews and previews of newly released and backlogged games, our opinions on news and announcements, live streaming of Empty's gaming antics and much, much more. We're constantly looking for new ideas to bring content to you in interesting ways.


View the original article here

Games That Redefined the Survival Horror Genre

There are not a whole lot of quality horror games out there since, developers and publishers feel that, the market for horror games is pretty limited, as compared to other genres. But the fact remains, that even though the fan following is pretty limited. It is loyal. Over the years, we have seen a lot of horror games come and go, but there were some, that have been able to leave their mark on our psyche. And not only that, these games have truly established themselves as milestones in the gaming industry.

Resident Evil

The franchise is one of the oldest games in the survival horror genre and was the first of its kind to attract gamers. The whole concept was fresh, original and gave the players a chance to explore a somewhat post-apocalyptic scenario, which had been overrun by the living dead. The whole idea behind the series was to give the player a chilling experience in a world with few allies and formidable enemies. The franchise has gone through a lot of facelifts, since its inception in the 90's, but hasn't lost its charm nonetheless.

The developers of the game,'Capcom' have recently made it clear, that they want to revive the game, and make it more action-oriented than survival horror. The reason behind this statement seems to be the same, as discussed in the beginning of the article. But whatever the reasons, one thing is for sure, and that is the franchise, in my opinion is not going to lose its luster anytime soon. And gamers all over the world are still eagerly awaiting the next installment in the series from the developers, which is already under production.

Silent Hill

The Silent Hill series, truly gave the survival horror genre a new innovative approach. And unlike Resident Evil, the Silent Hill franchise actually tapped into the gamers psyche, and introduced them to a world of true horror. Developed by 'Konami', the first title in the series came out in the year 1999 for the PlayStation, and established itself as a tough competitor. Silent Hill was not your typical run-of-the-mill horror game, the game's amazing use of narrative, character progression and the-never-seen-before monsters were enough to give anyone, sleepless nights. Even today, the game has massive fan following, and the latest game in the series titled 'Silent Hill Downpour' has a rating of 7.5 on a leading online gaming magazine, which is pretty good according to game rating standards.

Alan Wake

This game is truly a gem and to be really frank, is one of the only games of its kind. 'Remedy' has nailed the coffin with this title and everyone who has played this game, including me, will undoubtedly be vouching for it, "As a potential game of the year". Alan Wake is basically a psychological thriller, and every aspect of the game is topnotch. Although, this particular game took a whole lot of time to be released. The title was worth the wait.

The stunning visuals, amazing storyline, character progression and the chilling atmosphere is enough to engross the player and will actually make them feel, as if they are in 'Bright Falls' (The place where the story takes place). Alan Wake is all about exploration, and fighting dark forces, which seem to have overtaken the otherwise sleepy town. The game was originally meant to be released only for the Xbox 360. But, was later rolled out for the PC as well, which is pretty neat, as PC gamers would have otherwise missed out on one of the most epic games in the survival horror genre.

Although, there are a whole lot of other games that have redefined this genre of gameplay. I believe that these three games deserve to be here, not only because they are amazing, but because they had something new to offer... Something fresh, inspiring and creative, which I am sure, will offer inspiration to a whole new breed of game designers and developers in the near future.

The author of this article Ankan Bose is a freelance editor/copywriter and is the co-owner of a humor blog [http://www.crazyweedia.com]. He is an avid gamer and provides freelance writing services for websites and blogs.


View the original article here

Wireless Xbox 360 Controller Review

A Wireless Xbox 360 controller is amongst the lightest weight and most sleek and stylish remote out there, other preceding game controllers have been much heavier and bulkier than this game controller. An individual can effortlessly play without getting exhausted from holding onto this hefty controller, It's entirely packed with standardized equipment. You are unable to get this type of technological game playing knowledge any where else but from this remote. It has all the options that you may ever need to win versus your buddies or game playing guys. Now if you are preparing to purchase one of these handheld remotes, commence challenging your associates all over the internet, simply because you will dominate the competition by owning this wireless Xbox 360 controller.

Combined with standard control keys to manage your video game, it also has an awesome style so that gamers can play in a relaxed manner, as long as a gamer is at ease with his controller, he will keep on succeeding with his video games. Ease,comfort and capability are achievable as long as this controller is being used. In addition, it also has a shake feedback for a modified gaming experience, many people like the vibration feedback purpose because other remotes don't have this new function. It is one thing new in the wireless controller that was not present in other remotes. Snarled and twisted cables will not frustrate you any longer. What more does a video gamer need? You can perform effortlessly while laying back on the couch within a specific range and having all the fun you want from the ease and comfort of this controller.

Video games have grown to be one of the best preferred pastimes in young groups of people, more and more video games with more technical specs have been launched. This has made the older generation group start to take part in video games as well. Wireless Xbox 360 controller is the new improvement in playing, what I like best about this controller is that it has no cable connections at all.

With this product you can basically get easy entry to 360 capabilities as well as tunes, photographs and video, furthermore, you can also support 4 wireless Xbox 360 controllers as well, because this remote is wireless, you can easily play your game inside the 30 meter range, this enables the individual to relax on the sofa or mattress while enjoying the video game.

It uses the standard rechargeable battery packs so it's far better to retain or hold energized power, Normally, battery packs last up to 100 working hours. No question, this wireless controller is much more costly than a wired one, but it is well worth purchasing for the reason that your video gaming experience will never been better.

G.W. is a writer that specializes in video games, You can check out his latest website at Wireless Xbox 360 Controller [http://www.wirelessxbox360controller.com], where he provides unbiased reviews and buying advice.


View the original article here

Downtown Nekketsu Monogatari for Famicom Review

All video games released today have their own roots that have greatly attributed to its production over the years. This also includes every beat 'em up video game that is released in modern times, such as Castle Crashers and especially Scott Pilgrim vs. the World: The Video Game. In the case of these two, Downtown Nekketsu Monogatari is the main influential game that defined the genre.

Concept

Released in North America under the name River City Ransom, Downtown Nekketsu Monogatari is a beat 'em up style video game released for the Famicom in April 1989. There are a number of properties that greatly set this game apart from other beat 'em ups, but the primary one is its non-linear nature, allowing players to fully explore an open world instead of following a set path like Double Dragon. Players take on the role of Alex and Ryan, two high school students traversing River City in an effort to rescue Cyndi, the girlfriend of the latter as she is captured by gang member Slick.

Gameplay

As players travel across River City to rescue Cyndi, they come across a host of different enemies looking to stop them, each of which are a part of their own named gang, such as The Squids, The Jocks and The Frat Guys. While this was hardly the first beat 'em up to feature unique characters, the way Downtown Nekketsu Monogatari differs is that each group of gangs actually have some varying personality to them. Perhaps the most notable way of proving this is in the way certain gang members would shout Barf! once the player had defeated them. As enemies are defeated, money is collected.

Every so often, the player can enter the town and use their collected funds to purchase power ups and other items that can assist them along their journey. This is something also used heavily with Scott Pilgrim vs. the World: The Video Game as Scott goes to prove his love for Ramona. Similarly, Downtown Nekketsu Monogatari brings you face to face with the leaders of the gangs you are fighting, and these leaders act as sub-bosses or regular bosses, adding an extra challenge to the game.

Though it is not inherently necessary to purchase the Famicom version of Downtown Nekketsu Monogatari, it is still a nice piece to add to a collection for those interested in expanding their Famicom collection. Those on a budget can instead choose to purchase the Virtual Console version, available in America since April 2008.

Please visit retrogamerjapan.com for Super Famicom games, Famicom games and more. We also have cleaned, tested and ready to play classic retro Famicom and Super Famicom consoles, controllers and guides. All 100% original, straight from Japan.


View the original article here

Resistance 3 Review

Release Date: September 6, 2011

Publisher: Sony

MPAA Rating: Mature

Having very few friends, I hadn't really been impressed with the recent rash of video games boasting cooperative play or multiplayer features. If I were more popular, I thought, maybe I'd like them. But for all the multiplayer action I usually get I might as well have just one PS3 controller. Twenty-five years ago I might have been able to get by with grabbing two Atari joysticks and playing by myself, but games like Pong don't quite match today's offerings in terms of challenge or complexity. Also, I was in diapers and didn't exactly know what my feet were.

My opinion changed, however, when I picked up a copy of Resistance 3, which was released late last year. Being a fan of the first one, I finally made my way around to buying this newest entry into the alternate-history series. The co-op aspect didn't even enter my mind at first, as I was completely taken in by the stunning graphics and the engaging gameplay. One of the strongest aspects of the Resistance series has been the melding of historical elements (namely World War II) with science-fiction (aliens that will rip your head off if you get too close, for example), and this one was no different. From fighting aliens under a barely-standing St. Louis Arch to an intense battle in the middle of a war-torn Times Square, Resistance 3 uses real life locales to push the feeling of high stakes, like you could look out your window and see the buildings around you bursting with explosions.

After finishing the campaign, I immediately started on a second play-through, but on the main menu the co-op option somehow caught my eye, and I wondered just how much different it would be to play with a partner. The prospect of saving the world again seemed much more inviting with someone to cover me. So, I dusted off my second controller and invited a friend over to play.

The co-op mode is, story wise, exactly the same as the single player. But what a world of difference. Together, my friend and I were shouting at one another to take down alien snipers, whimpering our way through abandoned railway stations infested with creatures that looked like they'd just dressed themselves for display in a butcher shop, and then awed into silence (for me a second time) when the game's stellar graphics would show us just how intense the PlayStation 3 can get. One particular scene involving floating up the Mississippi river and getting trapped under a falling bridge was particularly impressive, and by the time the thing collapsed, both of us looked like we'd just sat through a summer blockbuster.

Resistance 3 is from Insomniac Games, the same studio that produces the Ratchet & Clank series, and their influence can be seen especially in the weapons the game makes available. Several guns (like the Bullseye and Auger) from the previous two games make return appearances, but they're complemented by new guns like the Mutator, which grows explosive green pustules on enemies and turns them into walking time bombs. Also, the Cryogun gives a nice little inverse to the often played-out flamethrower by shooting a jet of ice at enemies and allowing you to smash them to pieces with either a melee hit or the weapon's alternate firing mode, a concussive blast that shatters frozen enemies to pieces.

Overall, the game itself is very impressive. It's a great title to add to your PS3 collection, especially if you're a first-person shooter or sci-fi/horror fan. But even action gamers in general will probably find something here to enjoy. And, although I was skeptical of co-op games beforehand, the multiplayer aspect of Resistance 3 turned out to be pretty fun. I'm looking forward to trying out more games with a cooperative element. Now all I need is for Slackers to sell people to come play video games with me.

Visit http://www.slackers.com/ to read more great reviews!


View the original article here

Is Call Of Duty A Suitable First Person Shooter (FPS) For Kids?

If you haven't played Call of Duty, it's a game where you kill people/computer animations and get points and xp towards ranking up and unlocking new guns, camos and perks. You get three perks and these allow you to do cool things, like sprint faster, survive explosions, and drop a grenade on death.

So what aspects of CoD are unsuitable for young people? Well, World at War features a mode called Zombies in which you blow waves of zombies to bits and see bucket loads of blood flying everywhere. Also, they drop f-bombs quite frequently. Therefore, keep your children away from everything made by Treyarch because they do not have young people in mind when they are making their entertainment. Infinity Ward is a bit better, but I would still recommend staying away from Modern Warfare 2 because it isn't a Kids first person shooter as the final kill cam shows spurts of blood in slow-motion. Children playing first person shooters is something you see commonly nowadays and it's good to see because as long as they aren't playing for the killing aspect, Call of Duty is an amazingly awesome, fun shooter for young people, and it can in fact help educate them on the brutality of war and teach them about different types of guns.

With parenthood comes the responsibility to look after your kid, but being over protective can be just as harmful as being careless with your children. Shooting people sounds like something your little ones shouldn't be doing, but if parents take a look the website above, they will find it somewhat suitable. Call of Duty 4 is the most age appropriate one from the series and it comes with an option to turn blood and language off. You really don't want your babies seeing excess blood and guts!

When you think about it, CoD is very tame as far as first person shooters go, for Gears of War, Halo, Crysis and Battlefield are all one hundred times worse. In fact, no one in their right mind should play games like Gears of War because it will scar their minds for a long time - you actually cut people in half with chainsaws! Anyway, I think that Gears of War isn't even fun anyway, whereas Call of Duty is fun and relatively tame, making it the perfect FPS for children. Enjoy playing titles from this series before they are replaced by more gruesome games.

I help parents decide whether a game is suitable before they allow their children to play it!

First Person Shooters for Children


View the original article here