Wednesday, May 23, 2012

Exclusive Halo Reach Multiplayer Tips That Work!

Many of you have probably read tons of guides that are supposed to teach you how to get better at the multiplayer in Halo Reach. However, there are a few things that those guides don't tell you that are actually extremely important to your multiplayer performance. If you want to find out how you can get an edge over other players easily, please continue reading.

First of all, the flag that you can pick up when playing capture the flag mode is an extremely deadly close range weapon. In fact, the flag is a one hit melee kill! That means, if timed correctly, that as the flag carrier you have an advantage over almost any other weapon in close quarters.

If you're the kind of player that has always avoided the flag because you think it makes you defenseless, you should definitely take a crack at using the flag in combat.

Another thing that I see players ignoring all the time is the active camo armor ability. The reason why most people ignore this extremely powerful ability is because they aren't aware of its true power.

Since it doesn't allow you to stay fully invisible while moving, it's important to make sure that no enemies can see you while you move into position.

A great tactic to practice is to take a stealthy route to the enemy base and then activate your camo once you've infiltrated it. The most important thing in making this technique work is to move after each kill so that the enemy team can't discover your location.

If you're new to Halo Reach, you should definitely practice placing your shots. This may seem completely elementary but its way more important than most people think. Being accurate with your shots is way more effective than just shooting an enemy wherever you can. The best areas to aim for are the upper chest and head, especially when using a sniper rifle or DMR (Designated Marksman Rifle).

If you're engaged in vehicle combat, it's extremely important to keep your chaingun spinning even if you aren't shooting. The reason why this is so important is because the chaingun on warthogs and other vehicles need to charge up for about a second before they can start shooting.

If you stop firing for a few seconds, you will have to charge your chaingun back up again. However, if you pulse the trigger between bursts of fire, you won't ever have to recharge.

This article was written by Forest Byrd who is the top author for a new and unique video game blog that features constant updates, gameplay videos with commentary, a complete list of the Halo Reach ranks and the largest chronological look at the Mario Games!


View the original article here

0 comments:

Blog Archive